This toolkit accelerates the invention of unique structures for games using well-known purchasable assets or individual game specific DLC's and allows developers to give their audience a tool to actively participate in the development of the game world.
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Release Date:
Apr 23, 2021
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The main focus of this toolkit is to help developers create maps faster, but also to create a better connection through active community participation. The toolkit consists of several modules. The first module is the structure editor, which is very useful in its own right, but I wouldn't consider the toolkit finished without the other planned modules. I also want to listen to the active community about what modules and stylesets should be added before it goes out of Early Access. The modules are explained in the section: "How is the full version planned to differ from the Early Access version?"”

Approximately how long will this game be in Early Access?

“Early Access will end at the latest after the release of the parent game (2022). Depending on the interest in this tool, the focus may shift so that it is released earlier.”

How is the full version planned to differ from the Early Access version?

“Currently there is only support for a few StyleSets, during the early access I would like to listen to the community witch StyleSets are most wantet so I can add those. There are also plans for a Environment editor. Environments can include multiple structures and a ton of decorative parts. This allows you to create villages, outposts, cities, dungons or whatever your heart desires. Pieces of terrain can be added and edited to blend your structures with the environment. Full workshop support is also planned.”

What is the current state of the Early Access version?

“All currently available features are described in the "About This" section.”

Will the game be priced differently during and after Early Access?

“This toolkit is planned in its base to be free even after the end of Early Access. Paid content could be added that can be purchased additionally, such as an AI generator for buildings.”

How are you planning on involving the Community in your development process?

“Please join me in developing this toolkit. You can follow my progress on Twitter as well as ask me questions on Discord. There is a Discord server to hang out and chat.”
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About This Game


This toolkit accelerates the invention of unique structures for games using well-known purchasable assets or individual game specific DLC's and allows developers to give their audience a tool to actively participate in the development of the game world.


A simple wireframe editor allows for quick creation of the structure layout. In panel mode, all automatically spawned panels can then be customized and modified. Panels can also be hidden and added separately if needed. In Part mode, you can decorate the structure with a variety of objects to give it a "lived-in" feel. The main purpose of this toolkit is to allow the community and gamedevs to think up and create unique structures for their game.


To convert the structures into Unity prefabs, which you can then easily integrate into your game world, the MOENTO converter sold in the Unity asset store must be purchased.

System Requirements

    Minimum:
    • OS: Windows 7 or later
    • Processor: 2.0Ghz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB video card with shader model 2.0
    • DirectX: Version 11
    • Storage: 400 MB available space
    • Sound Card: -

What Curators Say

3 Curators have reviewed this product. Click here to see them.

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